Fantasy Rules
Scoring
| Stat | Points |
|---|---|
| Kill | +0.50 |
| Death | -0.50 |
| Block placed | +0.003 |
| Patch caught | +0.10 |
| Wall broken | +0.25 |
| Team win (Forcer / Patcher / Adjuster) | +2.00 |
| Team win (Leader) | +8.00 (replaces the +2 above) |
There are no big-play bonuses — every point comes from the stat table above, position bonuses included.
Position bonuses
| Position | Bonus |
|---|---|
| Forcer | +0.50 per kill, on top of the base kill points |
| Patcher | +0.002 per block placed, +0.10 per patch caught, on top of the base points |
| Adjuster | +0.35 per wall broken, on top of the base points |
| Leader | Win bonus is +8 total instead of +2 — no other stat bonus |
Example: a Forcer who gets 12 kills scores 12 × 0.50 = 6 base points, plus the Forcer bonus of 12 × 0.50 = 6 more, for 12 total.
Rosters
Default roster: 1 Leader, 1 Forcer, 1 Patcher, 1 Adjuster, 2 Flex, 3 Bench. Commissioners can change slot counts before the draft starts, from the league's Settings tab.
Standings & playoffs
Teams play a weekly head-to-head schedule; the higher fantasy score that week wins the matchup. Standings track wins, losses, points for/against, and division record. At the end of the regular season the top teams (commissioner-configured) advance to a playoff bracket, ending in a championship — with an optional 3rd place match.
League history
A league's identity carries across every Factions Cup season it runs. Past champions, draft results, standings, and weekly scores are preserved permanently — nothing is overwritten when a league starts its next season.