← Fantasy
// How it works

Fantasy Rules

Scoring

StatPoints
Kill+0.50
Death-0.50
Block placed+0.003
Patch caught+0.10
Wall broken+0.25
Team win (Forcer / Patcher / Adjuster)+2.00
Team win (Leader)+8.00 (replaces the +2 above)

There are no big-play bonuses — every point comes from the stat table above, position bonuses included.

Position bonuses

PositionBonus
Forcer+0.50 per kill, on top of the base kill points
Patcher+0.002 per block placed, +0.10 per patch caught, on top of the base points
Adjuster+0.35 per wall broken, on top of the base points
LeaderWin bonus is +8 total instead of +2 — no other stat bonus

Example: a Forcer who gets 12 kills scores 12 × 0.50 = 6 base points, plus the Forcer bonus of 12 × 0.50 = 6 more, for 12 total.

Rosters

Default roster: 1 Leader, 1 Forcer, 1 Patcher, 1 Adjuster, 2 Flex, 3 Bench. Commissioners can change slot counts before the draft starts, from the league's Settings tab.

Standings & playoffs

Teams play a weekly head-to-head schedule; the higher fantasy score that week wins the matchup. Standings track wins, losses, points for/against, and division record. At the end of the regular season the top teams (commissioner-configured) advance to a playoff bracket, ending in a championship — with an optional 3rd place match.

League history

A league's identity carries across every Factions Cup season it runs. Past champions, draft results, standings, and weekly scores are preserved permanently — nothing is overwritten when a league starts its next season.